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(2/4) (Paladins and Dragons)

* The Golem can break a wall for 1 AP.

* If the Golem wants to cross a double wall, it will have to spend 2 AP and break both walls (therefore using 2 markers).

* The Golem can only break 3 walls during an entire game.

* If the Golem is charmed, it uses the broken wall markers of his owner.